// Guide · EQ · Drums

Kick Drum EQ Cheat Sheet

Where the thud, the punch and the click live, what to cut, and how to stop the kick and bass fighting. The cheat sheet comes first. Underneath is the reasoning, the problems you’ll actually hit, and how to train your ears to hear them.

Most kicks need the same three moves: add thud, cut the box, add click. That’s my starting point on a kick in almost any genre. The exact spots change from drum to drum, which is why most of these moves start with a sweep. Treat them as places to look, not a preset. And get the balance right before you reach for EQ. If the hi-hats are three times louder than the kick, no EQ move will fix it.

The cheat sheet

Kick drum EQ, from the bottom up
MoveWhereHow
High-pass30-35Hz at mostOften none at all. If you use one, keep it this low: a thin kick usually means it’s set too high.
Weight / sub50-80Hz
thud around 60Hz
Bell boost 2-4dB, moderate Q. A bell, not a shelf.
Body / punch80-120HzWide boost 2-3dB. The note of the kick, and usually where it sits in the mix.
Mud200-300Hz
sweep up to 350Hz
Narrow Q, sweep, cut 2-4dB. Where the kick and bass fight hardest.
Boxy300-500HzNarrow Q, sweep slowly, cut 2-3dB, then back off a little.
Click / attack3-4kHz attack
5-6kHz click
Wide boost 2-4dB. Check it isn’t harsh in context.
Too clicky3-5kHzPull it back. You want click, not a hammer.

Two rules sit over all of it. Boost the low end with a bell, not a shelf: a shelf lifts everything below it, including sub-rumble you don’t need. And make every decision with the bass playing, not in solo. When you’re done, match the output level to what came in, so you’re judging the tone and not the extra volume.

Want to see where the kick sits against everything else? It’s on the EQ frequency chart, with 23 other instruments.

Kick vs bass: who owns which range

The kick and the bass want the same low-frequency space. I think of them as a married couple sharing a bed: if one takes up all the room, the other one loses out. They need their own territory or they’ll fight.

Here’s how I split it. The kick owns the sub, 50-80Hz, with its weight around 60Hz. The bass guitar lives just above it: its body and note sit at 80-150Hz, and it gets its power from a bell around 80-100Hz. Kick in the basement, bass on the ground floor. (The bass side of this is in the bass EQ cheat sheet.)

Where they meet, 60-120Hz, is a battleground. The kick’s punch lives there and so does the bass note. If the kick still feels weak after you’ve boosted it, check whether the bass is masking it.

Who owns which range
KickBass guitar808
Sub50-80Hz, owns itLeave it to the kick. No low shelf.30-60Hz, the whole point of an 808
Note / body80-120Hz punch80-150Hz, bell around 80-100Hz60-120Hz pitch
Mud200-300Hz200-350Hz150-300Hz
Small speakersClick, 3-6kHzGrowl, around 1.5kHzDistortion, 500Hz-2kHz

808-based music changes the rules, because there the bass is the sub. An 808’s note sits at 60-120Hz, right where the kick fights it, so make sure one of them owns the sub and the other owns the note.

Common kick drum EQ problems

What each one sounds like, where it lives, and what to do about it.

Muddy or woolly (200-300Hz)

Thick and undefined, like the kick is underwater. The low mids are the main problem area on most kick drums, and this is where the kick and bass fight hardest.

Set a bell with a narrow Q, sweep through 200-350Hz and cut 2-4dB where the mud clears. You’re listening for the kick to tighten up and get out of the bass guitar’s way. Cleaning this up is one of the single biggest improvements you can make.

Boxy or hollow (300-500Hz)

The hollow, knocking-on-a-box tone. Untreated rooms make it ten times worse, because the room’s low-mid reflections pile up right in this range. Be careful around 400Hz in particular: that’s where hollowness lives on drums.

Narrow Q, sweep slowly through 300-500Hz, and cut 2-3dB where it sounds like you’re knocking on a box. Then back off a little, so it still sounds natural.

It’s a recording lesson too. A boxy kick is hard to mix, and once you’ve mixed one you stop using that mic position.

No click, lost in the mix (3-6kHz)

The kick is there on big speakers and gone on a laptop or phone. Those speakers have no sub, so the beater click is what carries the kick.

Boost the click with a wide Q, 2-4dB. Around 3-4kHz gives you general attack; 5-6kHz gets clickier. If a boost at 3kHz turns harsh, move it up to 5-6kHz, where it smooths out.

If it still disappears, check whether the bass is masking the kick’s fundamental in that 60-120Hz zone. And don’t just turn the kick up. Turn everything else down: you only have so much room below 0dB.

Next time, fix it at the source. Push the inside kick mic closer to the batter head, where the beater hits, and you get more attack.

Too clicky (3-5kHz)

Kicks don’t usually get harsh. When they do, it’s the beater attack. Pull back around 3-5kHz. You want click, not a hammer.

Thin or papery

Nine times out of ten, a thin kick means your high-pass is too high. Drop it back to 30-35Hz. Then check there’s enough weight at 50-80Hz, the chest-thump zone.

If you’ve got an inside and an outside mic, check the polarity between them before you touch the EQ. Flip the outside mic and listen: the in-phase option sounds louder and fuller. An out-of-phase kick loses all its bottom end and sounds like a paper bag. Then EQ the two together on a kick bus, as one instrument, not each mic on its own.

Still papery? Layer a sub-heavy sample underneath. No shame in that.

Great in solo, wrong in the mix

The classic trap. You solo the kick, EQ it until it sounds incredible on its own, then bring the band back and it doesn’t work. The big sub boost eats your headroom and fights the bass for space. And the click that sounded right on its own can turn harsh in context.

Often the kick was never the problem. It was the balance. Get the levels right first, then EQ the kick with the mix playing.

Compressing the kick

Corrective EQ goes before the compressor, so it isn’t reacting to mud you’re about to cut. On the kick itself, use an attack slower than 10ms, usually 10-30ms. A fast attack grabs the beater transient and squashes it; a slower one lets the click punch through before the compressor clamps down. To even out the hits, 2-4dB of gain reduction. For more punch, 4-8dB. The Compressor Calculator has kick starting points for smooth, punch and sustain.

Get the EQ Frequency Cheat Sheet

The whole EQ chart as a printable PDF: the seven bands, a "translate what you're hearing" problem-solver, and sweet spots for 24 instruments. Keep it next to your DAW.

// FAQ

FAQ

What frequency is a kick drum?
A kick’s fundamental sits around 40-100Hz, with its weight around 60Hz. The punch is at 80-120Hz, the mud at 200-300Hz, the box at 300-500Hz and the beater click at 3-6kHz.
How do I EQ a kick drum?
Three moves cover most kicks: a bell boost around 60Hz for thud, a cut somewhere in 300-500Hz for the box, and a wide boost around 5kHz for click. Sweep to find the exact spots, cut the mud at 200-300Hz if it’s there, match the output level, and check it all with the bass playing.
How do I EQ a kick drum and bass guitar together?
Give each its own territory. The kick owns the sub around 50-80Hz. The bass guitar owns the body and note at 80-150Hz, with a bell around 80-100Hz for power. Cut 200-350Hz on one or both to clear the mud. Don’t put a low shelf on the bass: it lifts the sub where the kick lives. Sidechaining the bass to the kick, 3-4dB of ducking on each hit, helps too.
Should I high-pass a kick drum?
Usually not the way you would other tracks. High-pass almost everything except the kick, bass and toms. If you do filter the kick, keep it low, around 30-35Hz. Nine times out of ten, a thin kick means the high-pass is set too high.
How do I make a kick drum cut through the mix?
Boost the beater click with a wide Q, 2-4dB around 3-5kHz. That’s what carries the kick on laptop and phone speakers. If it still disappears, check whether the bass is masking it at 60-120Hz, and turn everything else down rather than turning the kick up.
Should I use a shelf or a bell to add low end to a kick?
A bell. A shelf boosts everything below it, including sub-rumble you don’t need, and too much low end eats your headroom. A 2-4dB bell with a moderate Q somewhere in 50-80Hz adds the weight without the mess.
// Train your ears · Mix Chops

Hear It Before You Fix It

A cheat sheet tells you where to look. The real skill is hearing the problem without looking. Mix Chops is my EQ ear trainer. In Fix the Mix, one instrument is making the mix sound wrong, like a muddy kick at 200-300Hz or a boxy one at 300-500Hz, and you find it and cut it without hurting the rest. The first two levels of every exercise are free.

Try Fix the Mix

EQ sorted? Compression is what makes it all sit together. Read lesson 01 of The Compression Code free →